Post 68 – Gears 5 Review part 1 – A Gear Back In Time

It all started with a trailer for the first Gears of War video game, Mad World Trailer. A video game trailer so good, some would say, that i think people bought into the Gears of War video game just because of that mad world trailer.

Gears of War was never really a partially good game. Gears of War existed as a manly demo of the Unreal gaming engine and looking at Gears 5, not much has changed. Like Crysis exists as a demo to showcase the CryEngine, the Gears of War series is just a Unreal engine demo.

There were other video games that had better gameplay & story telling over Gears of War, like God of War, but Gears of War had it’s charms.

Gears of War had a cover-system that was unlike any other game. I think that was it, with visuals and environment destructablity. The multiplayer was also a key selling point but it came down the types of people you with, than the multiplayer itself.

<script async src=”https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js”></script> <ins class=”adsbygoogle” style=”display:block; text-align:center;” data-ad-layout=”in-article” data-ad-format=”fluid” data-ad-client=”ca-pub-1265473684309209″ data-ad-slot=”9968331114″></ins> <script> (adsbygoogle = window.adsbygoogle || []).push({}); </script>

Gears of War sold well on the Xbox 360, over 6 million units sold and was a console pusher. Gears of War 2 & 3 sold over 8 million copies. Gears of War 4 did not sell that well but i’ll get into that later.

The Gears of Story was a simple one. Military defence & attack against an alien race. A manly story with thick necks & one liners. Gears of War has one of my favarite voice actors, John Dimaggio and who can forget the awesome Terry Tate’s one liners in Gears of War.

Gears of War 2 the visuals got better & Gears of War 3 ended the story arc. Fans were happy. But then all went to shit with Gears of War 4, selling just over 2 million copies.

The gameplay in the Gears of War series has remained the same throughout all the games. Critics blamed the gameplay for getting stale, as to the reasons why Gears of War 4 sold so poorly. But there is a whole different side to the story.

In 2019, the planet is only 50% connected to the internet. Back in 2013, Microsoft saw fit to release the Xbox One console needing a download patch to get the system working, out of the box.
In 2013, only 40% of the market could buy, use, play Microsoft’s Xbox One console. Only 4 out of 10 people had access to buy but that did not mean that all 4 would buy.

In comparision, Sony’s playstation 4 console had no internet requirements, out of the box, to play the video games. that meant that 10 out 10 people had access to buy.

<script async src=”https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js”></script> <ins class=”adsbygoogle” style=”display:block; text-align:center;” data-ad-layout=”in-article” data-ad-format=”fluid” data-ad-client=”ca-pub-1265473684309209″ data-ad-slot=”9968331114″></ins> <script> (adsbygoogle = window.adsbygoogle || []).push({}); </script>

While i’m on the topic, when Valve Steam launched in 2003, making PC gamers hand over their buying rights over to Valve Steam through the internet in-order to unlock, install, play PC games. Back in 2003, only 10% of the market could make use of the Valve Steam service. That meant that over 90% of the PC game buying market was gone. This period of time is known the first video game crash. That saw video game publishers lose out a lot of money.

A lot of the lost PC game market went over to the console market. Microsoft marketing the Xbox console as the first person shooter console, to attract the 90% PC audience who could no longer buy PC games.
Today, the PC market still has 50% of the market blocked because of online requirements to unlock, install, play PC video games.
On a side-note. The Witcher 3 Game Of The Year Edition, released into retail without needing internet to install & play. The Witcher 3 GOTY edition for PC sold at PS4 rate, where the Xbox One version sold over 50% less.

I would say that the second video game crash happened when Microsoft released their Xbox One console. losing over 60% of the market from buying. Which then lead to video game publishers making a lot less money from titles released on the Xbox One console.

Gears of War sold over 6 million units.
Gears of War 4 on the Xbox One console sold under 3 million units. 60% less sales. this was eccoed throughout all Xbox One titles.

At this stage we are unsure if Microsoft’s next console will work without needing the internet first. There is also fears in the vidoe game industry whether Sony will release their next console, the Playstation 5, with needing internet, out of the box, blocking 50% of the market from buying. This would have a great impact on the gaming industry, who are trying hard to make up for lost Xbox One sales. I mean, the video game industry has turned into an online gambling model, in-order to make up for lost sales due to the limiting sales factor of the PC & Xbox One platforms.
We find out the state/fate of the video game industry in 2020.

Gears of War 5 or as it’s known today, Gears 5.
Gears of War was once an Xbox exclusive title but today Gears 5 launches for the Xbox One & PC.

Because of the limiting sales factor of the Xbox One console. Microsoft is hoping that the PC market can introduce more sales to Microsoft game titles.

To have video games sell well on the PC, products have to be released into retail with no internet requirements to install & play. Micrsoft has not chosen this option.

Microsoft has setup a subscription model, Xbox Game Pass, for the PC & selling Xbox titles in Steam.
In other words, Xbox One in 2019 is limited to 50% of the market & the PC offering of Xbox Game Pass & Steam, limited to that same market. Still 50% lost sales.

<script async src=”https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js”></script> <ins class=”adsbygoogle” style=”display:block; text-align:center;” data-ad-layout=”in-article” data-ad-format=”fluid” data-ad-client=”ca-pub-1265473684309209″ data-ad-slot=”9968331114″></ins> <script> (adsbygoogle = window.adsbygoogle || []).push({}); </script>

The only reason I got Gear 5 is because it was $22 on Valve Steam. A decent price when you don’t get to own the video games you buy.
Xbox Game Pass is $15/month to access over 100 Xbox titles & multiplayer. But again, only limited to 50% of the market. Meaning there are millions of people who has no access to buy/play.

Sony’s God of War PS4 title sold over 10 million units.
Microsft’s Gears 5 Xbox One & PC title can’t sell over 5 million copies. Where Gears of War 1 sold over 6 million units back in 2006.

Just to add. Red Dead Redemption 2 was a sales hit. Launched with 15-17 million units. Over 10 million ps4 units sold. Xbox One under 5 million.
Take-Two Interactive said that Red Dead Redemption 2 had lots of lost sales. Because the Xbox One & PS4 titles were suppose to sell around the same rates.
Red Dead Redemption 2 went on to sell over 25 million units.

This is the end of Gears 5 review part 1 – Gears of War limited to 5 million copies.

In part 2 of the review you will find my review score. You will not like the review score. Can Gears 5 get more than 5/10? find out in Part 2 of Gears 5 review.

Comments are closed, but trackbacks and pingbacks are open.