Where to start?
Lets start with the reviews. Reviewers can only use official authorized footage within their reviews and all reviews are mentioning lots of bugs and reviews are for the PC version.
Reviewers can’t use self recorded footage / images.
Cyberpunk 2077’s street date has broken. Retailers clearing shelves for the Xmas period and not waiting for the release date, especially for the collectors edition’s big box.
CD Projekt RED has been blocking and copy-striking people from showing off the product they bought. It’s not their fault the street date was broken and punishing the consumers who bought CD Projekt RED’s product.
Then we start looking at the leaked footage bugs & problems:
– scripting issues
– reloading not restoring game state
– enemies seeing through walls and when reloading save
– crashing and stability issues
– invisible/missing objects and npc’s
– floating weapons and vehicles
– mixed sounds and glitches
– missing inventory & stats for weapons
– incomplete animations
– incomplete sections
just to name a few.
It is looking like CD Projekt RED is actively trying to hide an incomplete consumer product, sold a with a promise to fix it later through patches.
Looking at the base Xbox One and base PS4 console versions of Cyberpunk 2077, taking long to load-in textures and roads and building and npc’s and vehicles, it’s almost unplayable, unless moving slowly and turning slowly within Cyberpunk 2077.
With all these game breaking bugs, one has to wonder where all the money went?
The Witcher 3 had about a $81 million expenditure.
Grand Theft Auto 4 and GTA 5, both having an expenditure around $250 million and good attention to details.
CD Projekt RED went from a $81 million expenditure to around $314 million dollar Cyberpunk 2077 expenditure.
CD Projekt RED is ashamed of their $314 million dollar Cyberpunk 2077 expenditure that they don’t even want reviewers to show the public the underbelly.
Then we move onto the next big issue… Launch Sales.
When you take every town/city in the world and average the one town/city that represents all… in 2020, around 40% of the town/city, has zero form of online/internet connectivity.
Then you got to look at the type of the internet connects those with internet access have… fast, cheap, stable Fibre to the home internet connections, about 7%.
5G comparable to Fibre speeds, only now being installed into commercial business districts, with 4G towers moving out to residential zones. + mobile data is still expensive around the world. The data costs needed to download and update Cyberpunk 2077, can cost 2-3x the retail cost of Cyberpunk 2077, just to download the product + update patches.
Cyberpunk 2077 PC Download Code as a retail product, I reckon up to 75% lost sales. That’s 5 million launch units into retail and about 1 million selling through.
-That’s 4 million retail units going unsold at launch.
Cyberpunk 2077 Xbox One retail version.
Microsoft’s Xbox One console needs a downloadable system update patch that needs to be downloaded over the internet, out of the box, before any xbox one video games can play.
In 2020, up to 40% of the world average town, can’t buy the Xbox One console and Cyberpunk 2077 xbox one version because they don’t have any form of internet connectivity.
2nd Cyberpunk 2077 is being launched with a massive day 1 download patch to fix some of the bugs. 40GB of data that many can’t easily download.
Also when people buy from Xbox Live instead of retail, that retail copy goes unsold at launch.
-That’s about 3 million retail Cyberpunk 2077 Xb1 units going unsold at launch.
Cyberpunk 2077 PS4 version.
-5 million launch units into retail and 5 million units selling through, quickly.
That leaves CD Projekt RED with 7 million launch units going unsold at launch. If PC version had a disc and no internet requirements to install and play – 5 million units selling through quickly instead of having 4 million unsold units. Nothing can be done about the unsold Xbox One version, that is Microsoft’s fault not CDPR.
Xbox Series X is there to sell though the 3 million unsold Xbox One version of Cyberpunk 2077.
– 5 million Xbox Series X consoles into retail and 3 million unsold Xbox One versions of Cyberpunk 2077.
How fast does those unsold Cyberpunk 2077 XB1 stock sell-though on the Xbox Series X? We don’t know but we are waiting to find out.
It is looking like CD Projekt RED’s Cyberpunk 2077 will be launching at $480 million. Down from $900 million.
-Digital sales will bring this number up.
-Sales for Xbox Series X, will bring this number up.
And CD Projekt RED doesn’t get the whole $60. Publisher gets around $27.
CD Projekt RED’s Cyberpunk 2077 launch at $216 million US.
– With $314 million expenditure
= $-100 million US dollar launch.
(developer bonus cut?)
It is projected that all Xbox One launch units will eventually sell through on the Xbox Series X but the PC retail Download Code product, is not projected to sell through any time soon.
At best for a Cyberpunk 2077 launch, $297 million US dollars.
– $314 million expenditure
– 4 million unsold PC retail stock, stuck in a warehouse
= $-17 million US dollars
(developers 10% bonus?)
with digital sales maybe around 2 million units.
Cyberpunk 2077 is looking to break even with developers not getting a good/fair bonus.
The thing is… With the state of Cyberpunk 2077 and CD Projekt RED… going from $81 million expenditure to $314 million expenditure…. it would mean… someone is taking money out, as expenditure… allegedly… for developers to get their bonus from digital sales, which doesn’t account for much in comparison… or for some other nefarious reasons.
Cyberpunk 2077 is not a $300 million dollar expenditure and the retail products are bad. Investors and Stock holders are not going to be happy. Neither will the developers.
I will be waiting for the documentary, Microsoft buying cdpr, consumer action law suit, investors suing, stock price is already dropping, and employee bonus complaints.